B1. City Navigation

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QUICK REFERENCE

CITY LAYOUT: Circular with radial "clock" streets (2:00, 3:00, etc.) and curved "letter" streets CENTER LANDMARKS: The Man (dead center), Temple (beyond Man), Center Camp (6:00 position) KEY NAVIGATION: Esplanade = innermost circle, letters go A-K outward, numbers = clock positions CURRENT STREET NAMES (2025): Esplanade, Atwood, Bradbury, Cherryh, Dick, Ellison, Farmer, Gibson, Herbert, Ishiguro, Jemisin, Kilgore

MOST COMMON QUESTIONS:

How do I find [address]? → Clock position (2:00-10:00) + letter street, use Man as center reference

Where am I now? → Look for street signs, use Man/Temple as compass points

What's the fastest route? → Bike radial streets, walk curved streets, use major landmarks

I'm lost in a dust storm → Stay put, use sound/light beacons, follow fence if on perimeter

Where's Center Camp? → 6:00 position, look for large dome and crowds

REMEMBER: Man = center compass, Temple = 12:00 direction, addresses read as "clock & letter"

See detailed maps, navigation tips, and landmark guide below

Also see:

B2: Transportation Options (for getting around once you know where to go)

C2: Communication & Information (for digital maps, What Where When guide)

D2: Special Programs (for camp locations, art installation locations)

F2: Event Information (for landmark context, city layout philosophy)

Navigation support chain:

Lost and need direction → B1 (orientation, landmarks)

Know where to go, need transport → B2 (bikes, walking)

Need specific addresses → C2 (Digital Services directory)

Looking for events/camps → D2 (Placement, Passport Office)

City Layout & Address System

Basic Structure

Shape: Semi-circle (like a clock face from 2:00 to 10:00) Center Point: The Man (all surveying done from this point) Orientation: Temple at 12:00, Gate entrance around 6:00

Street System

Radial Streets (Clock Positions):

2:00, 2:30, 3:00, 3:30, 4:00, 4:30, 5:00, 5:30, 6:00, 6:30, 7:00, 7:30, 8:00, 8:30, 9:00, 9:30, 10:00

Additional radials exist at the :15 and :45 positions between F and K

These streets run from Esplanade straight out toward the fence, stopping at K

5:00 is one exception which continues, past K, to the Airport

Like spokes on a wheel

Concentric Streets (Letters A-K):

Esplanade: Innermost circle, faces The Man

A through K: Curved streets that form concentric circles

2025 Names and their origins:

Margaret Atwood – Often explores dystopian futures where environmental destruction, gender inequality, and authoritarianism dominate. Her works like The Handmaid’s Tale focus on the erosion of individual freedoms and societal control.

Ray Bradbury – Known for cautionary tales about technology and its impact on humanity. In Fahrenheit 451, he imagines a future where censorship and mindless entertainment are widespread, and intellectual freedom is crushed.

C.J. Cherryh – Explores complex, multi-species societies and intricate political systems, often in space. Her works, such as Downbelow Station, delve into the consequences of human expansion and interaction with alien civilizations.

Philip K. Dick – Depicts alternate realities, authoritarian control, and questions of identity and consciousness. His work often explores the blurring lines between reality and illusion, as seen in Do Androids Dream of Electric Sheep? (which inspired Blade Runner).

Harlan Ellison – Known for his dark and often provocative visions, Ellison’s futures tend to be morally complex, examining human nature and societal breakdown. A Boy and His Dog reflects post-apocalyptic worlds and survival ethics.

Philip José Farmer – Explores themes of immortality, alternate realities, and the evolution of humanity. His Riverworld series imagines a world where all humans throughout time are resurrected to live in a single, vast world.

William Gibson – A pioneer of cyberpunk, Gibson’s Neuromancer envisions a digital, hyper-connected world filled with hackers, corporate control, and artificial intelligence, giving rise to the concept of cyberspace.

Frank Herbert – His Dune series presents a future where ecology, politics, religion, and human evolution are intertwined. He imagines complex systems of power and environmental challenges, emphasizing sustainability and the consequences of imperialism.

Kazuo Ishiguro – Imagines futures that focus on human emotional responses to technological advances. In Never Let Me Go, he explores the ethics of cloning and the emotional lives of individuals in a future shaped by scientific progress.

N.K. Jemisin – In her Broken Earth trilogy, Jemisin creates a world where ecological disaster and social injustice shape human existence. Her works examine systemic oppression, survival, and the interconnectedness of all life.

Kilgore Trout – Known for absurd and satirical science fiction, Trout’s works often feature strange, sometimes darkly comedic explorations of humanity’s future, often involving strange or cosmic events that offer insight into human nature.

Address Format

Example: "5:30 & Farmer" = the intersection of the 5:30 radial street and Farmer (F) street Reading Addresses: Clock position first, then letter street "Plaza" Locations: 3:00 & C, 6:00 & C (Center Camp), 9:00 & C

How to read art addresses Art installations on the open playa are located using a clock-face and distance system, with the Man as the center point. Imagine standing at the Man and facing the Temple at 12:00. The first part of an art address tells you the direction (like 3:08, 6:34, or 9:07). The second part is the distance in feet from the Man. For example: “9:07 and 3250′” means the piece is almost directly to your left, 3,250 feet away from the Man. Think of it as time on a clock plus distance—together they give you the coordinates to find art in the vast open playa.

Major Landmarks & Navigation Points

Central Landmarks

The Man

Location: Dead center of city (the center of “the clock”)

Use: Primary compass point, all addresses radiate from here

Visibility: Usually visible from most city locations

At night: Illuminated, often with laser/light shows

The Temple

Location: Beyond The Man toward 12:00 (2600 Feet from The Man)

Use: Marks "deep playa", provides orientation to “the clock” when compared to The Man

Navigation: If Temple is in front of you and The Man is behind you, you're facing 12:00

Center Camp

Location: 6:00 position, large circular area (3000 Feet from The Man)

Use: The heart of the city. Many city services are located in or around Center Camp area

Identification: The Canopy, the largest tensile shade structure on Earth — a circular acre, entrances along all sides. Variety of Flags above its center

Plaza Locations

3:00 Plaza (3:00 & C)

Medical station, Ranger outpost "Berlin"

ICE³ sales location

6:00 Plaza (Center Camp)

Arctica, Playa Info, BMIR radio, Ranger HQ, multiple services

Some can be on the “outside” of Center Camp, along Esplanade between 5:15 and 6:45

Main community gathering space

9:00 Plaza (9:00 & C)

Medical station, Ranger outpost "Tokyo"

ICE 9 sales location

Perimeter Landmarks

Gate Entrance

Location: Approximately 6:00 on the outer perimeter

Features: Vehicle entry/exit, Box Office (D Lot), Greeters, F Lot

Navigation: If you can see Gate operations, you're near 6:00 outer edge

Airport

Location: 5:00 road past "K" street

Features: Aircraft operations, scenic rides

Sound Cue: Aircraft noise indicates 5:00 direction

Greeters Station

Location: 6:00 road past “K” street, before Gate

Porta-potties

Porta-potties are located on every radial street between C & D and G & H. The exceptions to this are:

3:00 and 9:00, with banks at D & E

4:30 and 7:30 with banks at C & D and H & I

Banks located near the Man base and by the Temple

Two “deep playa banks” at approximately 11:30 and 12:30

Navigation Strategies

Basic Orientation

Find The Man: Always your central reference point

Identify clock position: Where are you relative to Man? (2:00-10:00 range)

Identify letter street: How far from Esplanade? (A-K progression)

Use major landmarks: Center Camp, Plazas, Temple for confirmation

Getting Around Efficiently

By Bike (Recommended):

Radial streets: Fast north-south travel (toward/away from Man)

Letter streets: East-west travel (around the city)

Shortcuts: Cut across open areas of inner playa when safe and appropriate

Example: Leaving 5:30 and “B”, trying to get to 8:45 and “G”. Follow 5:30 toward the man, reach 5:30 and Esplanade, cut across the playa to 8:30 and Esplanade, travel away from the man, along 8:30 until reaching “G”, follow “G” to 8:45, arriving at 8:45 and “G”.

On Foot:

Plan Ahead: Make sure to take water and supplies, it’s easy to get distracted or take longer than expected on foot

Stay on streets: Easier navigation, less chance of getting lost

Use shade: Plaza areas and some camps offer rest stops

Group travel: Easier to help each other navigate

Finding Specific Addresses

Identify clock position: Go to the correct radial street (2:00, 5:30, etc.)

Count out from Esplanade: A, B, C... to find letter street

Look for cross streets: Most intersections have street signs

Ask locals: Camp neighbors usually know their immediate area

Navigation in Challenging Conditions

Dust Storm Navigation

If Caught in Whiteout:

Stop moving: Stay put until visibility improves

Find shelter: Duck behind structures, vehicles, or art

Find people: If you cannot find shelter easily, find other people

Use audio cues: Listen for music, generator sounds, voices

Follow fences: If on perimeter, fence can guide you

Wait it out: Most dust storms pass in 15-30 minutes

Preparation:

Carry lights and whistle

Note landmarks when are moving through the city and visibility is good

Travel with a buddy when possible

Know your camp's audio signature (generator sound, music style)

Night Navigation

Essential Equipment:

Personal lights: Headlamp, flashlight, LEDs, or EL wire

Lighting on both Front and Back, you want to be seen

Bike lights: Front and rear lights required

Lights that can be seen from front, sides, and back make you easier to spot

Reflective gear: Helps others see you

Navigation Aids:

Art installations: Many are lit and serve as landmarks

Sound camps: Audio landmarks for orientation

Light installations: Help identify location and direction

Camp lighting: Most camps have distinctive lighting, some may raise a light beacon

Porta-Potties: Each end of the bank of porta-potties is marked with a solid blue light.

Low Visibility Tips

Move slowly: Don't rush in poor conditions

Use handholds: Art, fences, structures for guidance

Sound navigation: Call out to identify friendly voices

Light discipline: Don't blind others with bright lights

Buddy system: Travel together when possible

Navigation Tools & Resources

Physical Maps

What Where When Guide: Contains detailed city map with all streets and major installations City Maps: Large reference maps available for viewing at Playa Info and in the major plazas Camp Maps: Many camps create their own neighborhood maps

Digital Resources

Digital Services Terminals: At Playa Info, can access interactive maps and directories BMIR Radio: Sometimes announces location-specific information

Smart Phone Apps: Download and install apps like iBurn (Requires internet access)

Camp-Based Resources

Local Knowledge: Neighbors often know their immediate area well Camp Maps: Theme camps sometimes post maps of their local area Direction Posts: Some camps create direction markers to major landmarks

Pro Tips for Volunteers

Common Navigation Challenges

"I don't know where I am" → Help them identify nearest street signs, use Man as reference

"All these streets look the same" → Teach landmark navigation (plazas, major art, sound camps)

"I'm supposed to meet someone at..." → Confirm they have correct address format (clock & letter)

"I can't find my camp" → Ask for nearby landmarks, camp names, distinctive features

Quick Orientation Help

Point to The Man: "See that tall structure? That's center, everything radiates from there"

Identify their position: "You're at Playa Info, which is Esplanade & 5:45"

Show direction: "Your destination is that way (point), about X blocks"

Give landmarks: "Look for the big art piece" or "listen for the techno camp"

Navigation Teaching Tips

Use hand gestures: Point to landmarks while explaining

Draw simple maps: Quick sketch on paper can help visual learners

Relate to familiar concepts: "Like a clock face" or "like city blocks"

Provide backup plans: "If you get lost, look for these landmarks"

Managing Dust Storm Questions

Safety first: "Don't try to travel in zero visibility"

Reassurance: "Dust storms usually pass quickly"

Practical advice: "Find shelter and wait, listen for familiar sounds"

Emergency protocol: "If truly lost and unsafe, find any staff with radio"